Creating 3D
An introduction to the 3D computer graphics pipeline. We take a walk through the various steps of 3D production, including pre-production, modeling, texturing, lighting, animation, rendering, and visual effects compositing.
Getting Started in 3D Modeling and Animation
The wide world of 3d computer graphics has dozens of different outlets, so jumping into the learning process haphazardly can ultimately lead to uncertainty and frustration. Follow our three quick steps and you'll have a better idea of where you'd like to go with 3D and how to get there.
Getting Started in 3D: Know Your Resources
The third entry in our Getting Started in 3D series, we discuss what to do once you know what direction you'd like to take in 3D and have decided on which software you'll be using. Knowing what types of resources are available to a budding 3D artist will help tremendously in making the learning process as smooth as possible.
7 Common Modeling Techniques for Film and Games
An introductory overview of six common techniques employed by 3D modelers in today's computer graphics industry.
Polygonal 3D Modeling - Common Box and Edge Modeling Workflows
A concise walk-through of common polygonal modeling workflows for box and edge modeling.
Creating Effecient 3D Illustrations - Part 1
Take your 3D scenes to the next level with this in depth discussion on how to efficiently tackle a fully realized CG illustration.
Creating Effecient 3D Illustrations - Part 2
And here's the second part of our in depth discussion on how to efficiently tackle a fully realized CG illustration.
How to Make Really Bad CG
We go through some key steps in creating the absolute worst CG
What is Rigging?
Before a 3D model can be animated, it must be passed to a character technical director (TD) for a process called rigging. When rigging a model, the mesh is bound to a digital "skeleton" made up of joints and control handles which allow it to be posed and manipulated by animators.
What is Concept Sculpting?
Concept sculptors forgo traditional 2D design tools like Photoshop and Painter, and and instead work directly in a digital sculpting application like ZBrush or Mudbox. Here are some reasons to add concept sculpting to your character design toolkit
A List of 3D Forums & Communities
Showing your work is a crucial part of the artistic process. Here's a brief list that highlights some of best CG forums & communities on the web.
3D Contest List - Prominent CG Competitions
In addition to forums and community sites, there are a number of other options for showing your 3D artwork. We
50 Incredible Concept Art/CG Portfolios to Inspire and Motivate
Links to 50 incredible galleries and portfolio sites from some of the best artists working in 3D computer graphics, entertainment design, concept art, game development, and animation.
3D Lighting Techniques - Lighting a 3D Scene
An introduction to the six types of lights in Maya and 3ds Max.
3D Magazines, Workshops, Conferences, and Collaboration
One final list of options for showing your 3D artwork, from magazines, to workshops to modding.
Overcoming an Artist's Block - Maintaining Productivity During the Block
Suggestions for 3D artists on how to maintain productivity during a creative block.
Overcoming an Artist's Block - How to Reignite Your Creativity
Suggestions for 3D artists on how to reignite creativity during an artist's block, and where find inspiration for 3D modeling/animation.
Maya Training Series: Introduction
Part one in our step by step training series for Autodesk Maya. Oriented toward beginners, we'll walk through the Maya interface and introduce the basics of modeling, texturing, animation, and rendering.
Maya Lesson 1.1: Introducing the User Interface
Part one in our step by step training series for Autodesk Maya. Aimed at beginners, we'll walk through the Maya interface and introduce the basics of modeling, texturing, animation, and rendering.
Revolving Curves In Maya - Modeling a Champagne Flute
Learn how to use Maya's "revolve curve" tool by creating a three piece tea set. This is a beginner level Maya tutorial.
5 Tips For Stylized Renders
Stylized modeling and animation is hard. Because stylized renders often have simplified forms and materials, your image has to stand on the merit of concept, design, and execution rather than intricate detail. Here are some tips to help you create "stylized realism" like Pixar or Dreamworks:
Surfacing 101 - Creating a UV Layout
In this three-part series, we explore stage three in the computer graphics pipeline—surfacing. Shading and texture artists are responsible for developing the surface detail for a 3D model. This includes color maps, textures, bump or normal mapping, and developing a realistic shader-network to determine how the model will react with light.
Surfacing 101 - Texture Mapping
In this three-part series, we explore the third segment of the computer graphics pipeline—surfacing. Shading and texture artists are responsible for developing the surface detail for a 3D model. This includes color maps, textures, bump or normal mapping, and developing a realistic surface shader to determine how the model will react with light.
Surfacing 101 - Shading Networks and Surface Materials
Shaders, or surface materials, are instrumental in giving a 3D model it's visual appearance. A shader is a programmed set of instructions, which tells a 3D render engine like Mental Ray how a 3D model should interact with light.
8 Incredible 3D Tutorials
A guide to the best 3D training so far in 2011, including tutorials from Digital Tutors, Eat 3D, Gnomon Workshop, and a few freebies.
Which 3D Software?
Wondering which 3D software to purchase? This is an overview of the different types of 3D software available, and recommendations for choosing the 3D software suite that's right for you. We'll go through full 3D packages, digital sculpting tools, game engines, and free applications.
Maya Lesson 1.2: Project Management
We'll discuss project and file management in Autodesk Maya. Topics include creating a new project, folder structure, and naming conventions.
Maya Lesson 1.3: Object Creation
Object creation in Autodesk Maya 2011 - Creating primitive polygon shapes.
What is Rendering?
What is rendering exactly? The final step in the 3D computer graphics pipeline, rendering is the process by which a 3D scene is translated into a final 2D image. Read more about the techniques and software used to render a 3D character or scene.
List of 3D Software - Full 3D Suites
A list of all the major 3D software applications in use by today's top production studios. The list is organized into categories according to the strengths of each piece of software.
Anatomy of a 3D Model
An introduction to 3D models, with a breakdown of the major components of a 3D Model. We'll cover the main types of 3D models, and provide an explanation of faces, edges, vertices, and shading networks.
Preparing a Model for 3D Printing
A five step look at the process required to properly prepare a digital model for the 3D printing process. We look at some tricks and techniques that will enable you to print your 3d models as easily and cheaply as possible.
Best Books for 3D Animators
A list of 10 incredible books for 3D animators, with a nice mix between traditional animation theory and practical CG knowledge.
Best Online 3D Training Subscriptions & CG Tutorial Sites
Ten incredible sources for online training in 3D computer graphics. These are the absolute best places to go for self-paced instruction in 3d modeling, animation, visual effects, and game development.
Five Reasons You Need to Learn ZBrush (Now!)
ZBrush is on the absolute cutting edge of innovation in the computer graphics industry. Here are five reasons why now is a better time than ever before to learn Pixologic's game-changing software.
8 Tips to Increase the Photo-Realism in Your Renders
A list of eight techniques that will improve your 3D renders and help you achieve a higher level of photo-realism.
Do I Need To Know How To Draw For 3D Modeling?
We explore whether or not it's time effective to focus on your 2D drawing and painting skills when your ultimate goal is a career in 3D computer graphics.
3D Recap March 2012
A summary of some of the CG industry's top news stories and visuals from March 2012—in case you missed anything.
New Software - nDo2 First Impressions
Recently had a go with the trial version of NDO2, Quixel's flagship normal mapping utility. Here are my thoughts and first impressions.
6 Quick Tips for Interesting CG Lighting
Good lighting can make or break a render. Here are five easy tips to ensure that your 3D images always have great lighting.
Maya Lesson 1.4: Object Manipulation
An overview of Maya's object manipulation toolstranslate, scale, and rotate.
Maya Lesson 1.5: Selection & Duplication
Accessing Maya's different selection modes.
