Welcome, one and all, and thanks for dropping by the first installment in our Maya training series!
There are hundreds of 3D tutorials on the web, but the vast majority of them will only tell you how to accomplish a single thing. Our plan is to offer a complete crash course in Autodesk Maya. We'll cover every aspect of 3D production, from the absolute basics of the Maya user interface, to modeling, texturing, lighting, and rendering.
If You're New to 3D:
We suggest you start at the beginning and work your way through our introductory material sequentially. We'll get you acquainted with the software, show you how to navigate the interface, and teach you how to manipulate polygonal objects. After you've learned the basics, or if you've already got some experience in Maya, feel free to veer off and explore the rest of our material.
This section of the guide site will be continually updated with a wide selection of tutorials, walkthroughs, and even some downloadable resources. Check out the table of contents for a full list of what we've covered, and also what we plan to cover.
Some Notes Before We Begin:
- Version Info: We're using Autodesk Maya 2011 for our training, but older (and newer) versions will be absolutely finemost of the changes in Maya's user interface over the last few years have been aesthetic, not functional.
- Getting the Software: If you don't have access to the software already, Autodesk offers Maya as a 30 day free trial for anyone who wants to give it a shot. If you're still not sure whether you've settled on Maya as your primary 3D package, download the trial and test the waters for a week or two. It wouldn't hurt to check out our articles on 3D software packages either.
- Not Using Maya? If you think 3ds Max is more suited to your interests and goals, hang tightwe'll be launching a 3ds Max training series very shortly to run parallel with this one.
If you're ready to jump in, follow us to the next section where we'll introduce you to Maya's user interface. Hope you're as excited as we are!
Proceed to the Next Lesson: Introducing the User Interface